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DIGRA
2005
Springer
16 years 8 days ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
185
Voted
CHI
2011
ACM
14 years 10 months ago
Improving the safety of homeless young people with mobile phones: values, form and function
By their pervasiveness and by being worn on our bodies, mobile phones seem to have become intrinsic to safety. To examine this proposition, 43 participants, from four stakeholder ...
Jill Palzkill Woelfer, Amy Iverson, David G. Hendr...
CHI
2008
ACM
15 years 8 months ago
Implicit user-adaptive system engagement in speech and pen interfaces
As emphasis is placed on developing mobile, educational, and other applications that minimize cognitive load on users, it is becoming more essential to base interface design on im...
Sharon L. Oviatt, Colin Swindells, Alexander M. Ar...
MHCI
2005
Springer
16 years 7 days ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci
CHI
2009
ACM
16 years 7 months ago
A user study on visualizing directed edges in graphs
Graphs are often visualized using node-link representations: vertices are depicted as dots, edges are depicted as (poly)lines connecting two vertices. A directed edge running from...
Danny Holten, Jarke J. van Wijk