Sciweavers

5075 search results - page 695 / 1015
» Interaction Design for the Disappearing Computer
Sort
View
EUROMED
2010
15 years 4 months ago
Automated Processing of Data from 3D Scanning of Cultural Heritage Objects
Abstract. In this paper, the concept of computational environment for processing of very large datasets (clouds of points with amount up to 1011 measurement points) obtained from 3...
Robert Sitnik, Maciej Karaszewski
ESAW
2009
Springer
15 years 4 months ago
Thinking Integral: How to Build Complex Systems That Live with People and Exhibit Collective Intelligence
009), which constitutes an abstraction of the various aspects of a MAS, generalizing the AGR approach and incorporating the institutional work of Searle (Searle 1995). This model i...
Jacques Ferber
MOBISYS
2011
ACM
14 years 9 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
AAAI
2007
15 years 9 months ago
PhotoSlap: A Multi-player Online Game for Semantic Annotation
Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and tim...
Chien-Ju Ho, Tsung-Hsiang Chang, Jane Yung-jen Hsu
OSDI
2000
ACM
15 years 8 months ago
Policies for Dynamic Clock Scheduling
Pocket computers are beginning to emerge that provide sufficient processing capability and memory capacity to run traditional desktop applications and operating systems on them. T...
Dirk Grunwald, Philip Levis, Keith I. Farkas, Char...