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CHI
2010
ACM
16 years 1 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
CHI
2011
ACM
14 years 10 months ago
Usability of car dashboard displays for elder drivers
The elder population is rising worldwide; in the US, no longer being able to drive is a significant marker of loss of independence. One of the approaches to helping elders drive m...
Seungjun Kim, Anind K. Dey, Joonhwan Lee, Jodi For...
MICRO
1999
IEEE
138views Hardware» more  MICRO 1999»
15 years 11 months ago
Dynamic 3D Graphics Workload Characterization and the Architectural Implications
Although PC-class 3D graphics hardware has made significant strides in the last several years, the underlying architectural design principles are still generally considered as a b...
Tulika Mitra, Tzi-cker Chiueh
BCSHCI
2008
15 years 8 months ago
Enabling storytelling by Aphasics in an augmented home environment
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
SAC
2006
ACM
16 years 22 days ago
Making tuple spaces physical with RFID tags
In this paper, we describe the design and implementation of a tuple-based distributed memory realized with the use of RFID technology. The key idea – rooted in a more general sc...
Marco Mamei, Renzo Quaglieri, Franco Zambonelli