Sciweavers

5075 search results - page 671 / 1015
» Interaction Design for the Disappearing Computer
Sort
View
HCI
2009
15 years 4 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
HCI
2009
15 years 4 months ago
Impact on Performance and Process by a Social Annotation System: A Social Reading Experiment
Social annotation systems such as SparTag.us and del.icio.us have been designed to encourage individual reading and marking behaviors that, when shared, accumulate to build collect...
Les Nelson, Gregorio Convertino, Peter Pirolli, Li...
194
Voted
HUC
2009
Springer
15 years 4 months ago
Experiences of participatory sensing in the wild
We present two studies of participatory sensing in the wild, in which groups of young people used sensors to collect environmental data along with contextual information such as p...
Mark Paxton, Steve Benford
CHI
2011
ACM
14 years 10 months ago
Infrastructures for low-cost laptop use in Mexican schools
In recent years, a number of low-cost laptops have been created for children’s education, most notably the XO, developed by One Laptop per Child to embody principles of construc...
Ruy Cervantes, Mark Warschauer, Bonnie A. Nardi, N...
CHI
2011
ACM
14 years 10 months ago
OldGen: mobile phone personalization for older adults
Mobile devices are currently difficult to customize for the usability needs of elderly users. The elderly are instead referred to specially designed “senior phones” or softwar...
Alex Olwal, Dimitris Lachanas, Ermioni Zacharouli