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ACMACE
2011
ACM
14 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
HRI
2010
ACM
16 years 1 months ago
Perception of affect elicited by robot motion
—Nonverbal behaviors serve as a rich source of information in inter human communication. In particular, motion cues can reveal details on a person’s current physical and mental...
Martin Saerbeck, Christoph Bartneck
HRI
2010
ACM
16 years 1 months ago
Gracefully mitigating breakdowns in robotic services
— Robots that operate in the real world will make mistakes. Thus, those who design and build systems will need to understand how best to provide ways for robots to mitigate those...
Min Kyung Lee, Sara Kielser, Jodi Forlizzi, Siddha...
ICSEA
2007
IEEE
16 years 1 months ago
Sycophant: An API for Research in Context-Aware User Interfaces
Research in context-aware user interfaces aims to improve human-computer interaction by providing more effective, smarter and user-friendlier solutions for computer applications. ...
Anil Shankar, Juan C. Quiroz, Sergiu M. Dascalu, S...
TABLETOP
2007
IEEE
16 years 1 months ago
Affective Tabletop Game: A New Gaming Experience for Children
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...