Sciweavers

5075 search results - page 373 / 1015
» Interaction Design for the Disappearing Computer
Sort
View
CHI
2004
ACM
16 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CW
2008
IEEE
16 years 1 months ago
Bi-Manual Interactive Tools for Cultural Heritage Researchers
The availability of intuitive, user-friendly and specialized software to work with 3D models of cultural heritage artifacts is as important as the availability of low-cost and rob...
Can Ozmen, Selim Balcisoy
PPOPP
1997
ACM
15 years 11 months ago
The Interaction of Parallel Programming Constructs and Coherence Protocols
Some of the most common parallel programming idioms include locks, barriers, and reduction operations. The interaction of these programming idioms with the multiprocessor's c...
Ricardo Bianchini, Enrique V. Carrera, Leonidas I....
ACMACE
2005
ACM
16 years 12 days ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
CHI
2008
ACM
16 years 7 months ago
The sound of touch: physical manipulation of digital sound
The Sound of Touch is a new tool for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record ...
David Merrill, Hayes Raffle, Roberto Aimi