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SIGGRAPH
1991
ACM
15 years 10 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
CHI
2009
ACM
16 years 7 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
LAWEB
2009
IEEE
16 years 1 months ago
Conceptual Metaphors for Designing Multi-cultural Applications
—This paper proposes a set of conceptual metaphors for the design of multi-cultural systems. The work is part of a long-term study to adapt the International Children's Digi...
Luciana Cardoso de Castro Salgado, Clarisse Siecke...
ICTAI
2008
IEEE
16 years 1 months ago
Automatic Design of Robot Behaviors through Constraint Network Acquisition
Control architectures, such as the LAAS architecture [1], CLARATY [12] and HARPIC [9], have been developped to provide autonomy to robots. To achieve a robot’s task, these contr...
Mathias Paulin, Christian Bessiere, Jean Sallantin
ACMACE
2005
ACM
16 years 12 days ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...