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» Interaction Design for the Disappearing Computer
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DPPI
2003
ACM
16 years 2 days ago
Defining co-experience
In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, ...
Katja Battarbee
CHI
1993
ACM
15 years 11 months ago
A Wizard of Oz platform for the study of multimodal systems
The Wizard of Oz (WOz) technique is an experimental evaluation mechanism. It allows the observation of a user operating an apparently fully functioning system whose missing servic...
Daniel Salber, Joëlle Coutaz
CHI
2009
ACM
16 years 7 months ago
Tilt techniques: investigating the dexterity of wrist-based input
Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the s...
Mahfuz Rahman, Sean Gustafson, Pourang Irani, Srir...
HRI
2006
ACM
16 years 23 days ago
Socially distributed perception
This paper presents a robot search task (social tag) that uses social interaction, in the form of asking for help, as an integral component of task completion. We define socially...
Marek P. Michalowski, Carl F. DiSalvo, Dída...
ACMSE
2005
ACM
16 years 11 days ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....