One of the new trends in genetic fuzzy systems (GFS) is the use of evolutionary multiobjective optimization (EMO) algorithms. This is because EMO algorithms can easily handle two c...
Many groupware systems now allow people to converse and casually interact through their computers in quite rich ways—through text, images, video, artifact sharing and so on. If ...
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
Fantasy games, in which players compete to correctly predict realworld outcomes in sports, entertainment, and politics, have grown in popularity and now represent a significant po...
We build the generic methodology based on machine learning and reasoning to detect the patterns of interaction between conflicting agents, including humans and their assistants. L...