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FPLAY
2008
15 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
CGF
2010
135views more  CGF 2010»
15 years 6 months ago
Designing Quad-dominant Meshes with Planar Faces
We study the combined problem of approximating a surface by a quad mesh (or quad-dominant mesh) which on the one hand has planar faces, and which on the other hand is aestheticall...
Mirko Zadravec, Alexander Schiftner, Johannes Wall...
ICUMT
2009
15 years 4 months ago
Some considerations on the design of a P2P infrastructure for massive simulations
Massive Multiuser Virtual Environments (MMVEs) are rapidly expanding both in the number of users and complexity of interactions. Their needs of computational resources offer new ch...
Gennaro Cordasco, Rosario De Chiara, Ugo Erra, Vit...
UIST
2009
ACM
16 years 1 months ago
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop...
Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock,...
CORR
2004
Springer
105views Education» more  CORR 2004»
15 years 6 months ago
A Grid-enabled Interface to Condor for Interactive Analysis on Handheld and Resource-limited Devices
This paper presents the design and implementation of a Grid-enabled interactive analysis environment for handheld and other resource-limited computing devices. Handheld devices ar...
Arshad Ali, Ashiq Anjum, Tahir Azim, Julian J. Bun...