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CGF
2005
94views more  CGF 2005»
15 years 6 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
PPOPP
2009
ACM
16 years 1 months ago
NePalTM: design and implementation of nested parallelism for transactional memory systems
Abstract. Transactional memory (TM) promises to simplify construction of parallel applications by allowing programmers to reason about interactions between concurrently executing c...
Haris Volos, Adam Welc, Ali-Reza Adl-Tabatabai, Ta...
GI
2004
Springer
16 years 4 days ago
Wissensvermittlung durch Interactive Storytelling
: Interactive Storytelling wird in diesem Beitrag als eine methodische Spezialform des Game Design für die Erstellung zukünftiger Lern- und Unterhaltungsanwendungen betrachtet. D...
Ulrike Spierling
168
Voted
DSVIS
2005
Springer
16 years 9 days ago
Goal-Oriented Design of Domain Control Panels
Goal-oriented methodologies have demonstrated some adequacy for modelling composite systems, from high level desired properties to operational requirements on responsible agents. T...
Christophe Ponsard, Nadiya Balych, Philippe Masson...
166
Voted
CSCWD
2004
Springer
16 years 5 days ago
Groupware System Design and the Context Concept
The concept of context can be advantageously applied to the Computer-Supported Cooperative Work field. The term awareness has traditionally been used in this area without explicit ...
Marcos R. S. Borges, Patrick Brézillon, Jos...