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EICS
2009
ACM
15 years 11 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 7 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
166
Voted
HAPTICS
2005
IEEE
16 years 10 days ago
The Design and Evaluation of a Vibrotactile Progress Bar
We present an investigation into the use of Tactons to present progress information. Progress bars are common but must compete for screen space and visual attention with other vis...
Stephen A. Brewster, Alison King
188
Voted
CHI
2007
ACM
16 years 7 months ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai
CHI
2010
ACM
16 years 1 months ago
End-user mashup programming: through the design lens
Programming has recently become more common among ordinary end users of computer systems. We believe that these end-user programmers are not just coders but also designers, in tha...
Jill Cao, Yann Riche, Susan Wiedenbeck, Margaret M...