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TOG
2008
145views more  TOG 2008»
15 years 6 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
TOG
2008
163views more  TOG 2008»
15 years 6 months ago
Imperfect shadow maps for efficient computation of indirect illumination
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
TOG
2008
154views more  TOG 2008»
15 years 6 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
TPDS
2008
96views more  TPDS 2008»
15 years 6 months ago
Stochastic Graph Processes for Performance Evaluation of Content Delivery Applications in Overlay Networks
This paper proposes a new methodology to model the distribution of finite size content to a group of users connected through an overlay network. Our methodology describes the distr...
Damiano Carra, Renato Lo Cigno, Ernst W. Biersack
CGF
2005
84views more  CGF 2005»
15 years 6 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...