This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Previously the debugging of optimised code has not been possible without recompiling the executable code and preventing the use of code optimisation techniques. Although current r...
We present a vision system for the 3-D modelbased tracking of unconstrained human movement. Using image sequences acquired simultaneously from multiple views, we recover the 3-D b...
This paper presents an example of how existing visualization methods can be successfully applied { after minor modi cations { for allowing new, sometimes unexpected insight in sci...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...