Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
It is common for simulation and analytical studies to model Internet traffic as an aggregation of mostly persistent TCP flows. In practice, however, flows follow a heavytailed ...
According to statistics and future prospects in the next few years world-wide energy consumption will increase significantly. Therefore not only more energy efficient technologi...
Doris Zachhuber, Jakob Doppler, Alois Ferscha, Cor...
In this paper, we present a real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture reco...
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...