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VRST
2009
ACM
16 years 1 months ago
A semantic environment model for crowd simulation in multilayered complex environment
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shi...
ANSS
2008
IEEE
16 years 1 months ago
Beyond the Model of Persistent TCP Flows: Open-Loop vs Closed-Loop Arrivals of Non-persistent Flows
It is common for simulation and analytical studies to model Internet traffic as an aggregation of mostly persistent TCP flows. In practice, however, flows follow a heavytailed ...
Ravi S. Prasad, Constantine Dovrolis
DSRT
2008
IEEE
16 years 1 months ago
Simulating the Potential Savings of Implicit Energy Management on a City Scale
According to statistics and future prospects in the next few years world-wide energy consumption will increase significantly. Therefore not only more energy efficient technologi...
Doris Zachhuber, Jakob Doppler, Alois Ferscha, Cor...
FGR
2008
IEEE
175views Biometrics» more  FGR 2008»
16 years 1 months ago
Real-time 3D pointing gesture recognition in mobile space
In this paper, we present a real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture reco...
Chang-Beom Park, Myung-Cheol Roh, Seong-Whan Lee
ICPP
2008
IEEE
16 years 1 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...