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CGF
2007
165views more  CGF 2007»
15 years 6 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
CAISE
2003
Springer
15 years 11 months ago
Hybrid Publish-Subscribe: A Compromise Approach for Large-Scale
Abstract. The purpose of this article is to propose a scalable, topologically and traffic-wise self-adapting approach to a publish/subscribe paradigm for supporting event-based app...
Roman Szarowski
CGF
2010
143views more  CGF 2010»
15 years 6 months ago
Coherent Culling and Shading for Large Molecular Dynamics Visualization
Molecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical pro...
Sebastian Grottel, Guido Reina, Carsten Dachsbache...
CONNECTION
2008
178views more  CONNECTION 2008»
15 years 6 months ago
Spoken language interaction with model uncertainty: an adaptive human-robot interaction system
Spoken language is one of the most intuitive forms of interaction between humans and agents. Unfortunately, agents that interact with people using natural language often experienc...
Finale Doshi, Nicholas Roy
GRAPHICSINTERFACE
2004
15 years 8 months ago
Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques
Mobile devices with small screens are becoming more common, and will soon be powerful enough to run desktop software. However, the large interfaces of desktop applications do not ...
Carl Gutwin, Chris Fedak