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IVA
2007
Springer
16 years 16 days ago
The Behavior Markup Language: Recent Developments and Challenges
Since the beginning of the SAIBA effort to unify key interfaces in the multi-modal behavior generation process, the Behavior Markup Language (BML) has both gained ground as an impo...
Hannes Högni Vilhjálmsson, Nathan Cant...
IVA
2007
Springer
16 years 16 days ago
Virtual Patients for Clinical Therapist Skills Training
Virtual humans offer an exciting and powerful potential for rich interactive experiences. Fully embodied virtual humans are growing in capability, ease, and utility. As a result, t...
Patrick G. Kenny, Thomas D. Parsons, Jonathan Grat...
IVA
2007
Springer
16 years 16 days ago
Emotionally Expressive Head and Body Movement During Gaze Shifts
The current state of the art virtual characters fall far short of characters produced by skilled animators. One reason for this is that the physical behaviors of virtual characters...
Brent Lance, Stacy Marsella
IVA
2007
Springer
16 years 16 days ago
Spatial Social Behavior in Second Life
We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
Doron Friedman, Anthony Steed, Mel Slater
KESAMSTA
2007
Springer
16 years 16 days ago
A Resource Discovery Method Based on Multi-agents in P2P Systems
A peer-to-peer (P2P) system consists of a number of decentralized distributed network nodes that are capable of sharing resources without centralized supervision. Many application...
Yasushi Kambayashi, Yoshikuni Harada
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