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AIIDE
2006
15 years 7 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
ATAL
2010
Springer
15 years 7 months ago
Exploiting scale invariant dynamics for efficient information propagation in large teams
Large heterogeneous teams will often be in situations where sensor data that is uncertain and conflicting is shared across a peer-to-peer network. Not every team member will have ...
Robin Glinton, Paul Scerri, Katia P. Sycara
ATAL
2010
Springer
15 years 7 months ago
Decentralized hash tables for mobile robot teams solving intra-logistics tasks
Although a remarkably high degree of automation has been reached in production and intra-logistics nowadays, human labor is still used for transportation using handcarts and forkl...
D. Sun, A. Kleiner, Christian Schindelhauer
ATAL
2010
Springer
15 years 7 months ago
Coalition structure generation in multi-agent systems with mixed externalities
Coalition structure generation (CSG) for multi-agent systems is a well-studied problem. A vast majority of the previous work and the state-of-the-art approaches to CSG assume a ch...
Bikramjit Banerjee, Landon Kraemer
ATAL
2010
Springer
15 years 7 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
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