In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
Large heterogeneous teams will often be in situations where sensor data that is uncertain and conflicting is shared across a peer-to-peer network. Not every team member will have ...
Although a remarkably high degree of automation has been reached in production and intra-logistics nowadays, human labor is still used for transportation using handcarts and forkl...
Coalition structure generation (CSG) for multi-agent systems is a well-studied problem. A vast majority of the previous work and the state-of-the-art approaches to CSG assume a ch...
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...