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IVA
2005
Springer
16 years 5 hour ago
Teaching Virtual Characters How to Use Body Language
Abstract. Non-verbal communication, or “body language”, is a critical component in constructing believable virtual characters. Most often, body language is implemented by a set...
Doron A. Friedman, Marco Gillies
PROMAS
2005
Springer
15 years 12 months ago
A Model-Based Executive for Commanding Robot Teams
The paper presents a way to robustly command a system of systems as a single entity. Instead of modeling each component system in isolation and then manually crafting interaction p...
Anthony Barrett
ACRI
2004
Springer
15 years 12 months ago
Chaos in a Simple Cellular Automaton Model of a Uniform Society
In this work we study the collective behavior in a model of a simplified homogeneous society. Each agent is modeled as a binary “perceptron”, receiving neighbors’ opinions a...
Franco Bagnoli, Fabio Franci, Raúl Rechtman
ADS
2004
Springer
15 years 12 months ago
How to Evaluate Models of User Affect?
Modeling user affect is becoming increasingly important for intelligent interfaces and agents that aim to establish believable interactions with their users. However, evaluating th...
Cristina Conati
ATAL
2004
Springer
15 years 12 months ago
About Engineering Complex Systems: Multiscale Analysis and Evolutionary Engineering
Abstract. We describe an analytic approach, multiscale analysis, that can demonstrate the fundamental limitations of decomposition based engineering for the development of highly c...
Yaneer Bar-Yam
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