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AAI
2005
93views more  AAI 2005»
15 years 6 months ago
Learning By Feeling: Evoking Empathy With Synthetic Characters
Virtual environments are now becoming a promising new technology to be used in the development of interactive learning environments for children. Perhaps triggered by the success ...
Ana Paiva, João Dias, Daniel Sobral, Ruth A...
AI
2005
Springer
15 years 6 months ago
Asynchronous aggregation and consistency in distributed constraint satisfaction
Constraint Satisfaction Problems (CSP) have been very successful in problem-solving tasks ranging from resource allocation and scheduling to configuration and design. Increasingly...
Marius-Calin Silaghi, Boi Faltings
AMAI
2004
Springer
15 years 6 months ago
Logical Preference Representation and Combinatorial Vote
We introduce the notion of combinatorial vote, where a group of agents (or voters) is supposed to express preferences and come to a common decision concerning a set of non-independ...
Jérôme Lang
KI
2007
Springer
15 years 6 months ago
Solving Decentralized Continuous Markov Decision Problems with Structured Reward
We present an approximation method that solves a class of Decentralized hybrid Markov Decision Processes (DEC-HMDPs). These DEC-HMDPs have both discrete and continuous state variab...
Emmanuel Benazera
FLAIRS
2009
15 years 4 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
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