It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
We address the problem of coordinating the plans and schedules for a team of agents in an uncertain and dynamic environment. Bounded rationality, bounded communication, subjectivi...
POMDPs are a popular framework for representing decision making problems that contain uncertainty. The high computational complexity of finding exact solutions to POMDPs has spaw...
Imagination is generally regarded as a very powerful and advanced cognitive ability. In this paper we propose a modelling framework for what we call functional imagination: the ab...
Hugo Gravato Marques, Owen Holland, Richard Newcom...