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AIIDE
2008
15 years 8 months ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen
AIIDE
2008
15 years 8 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
AIPS
2008
15 years 8 months ago
Criticality Metrics for Distributed Plan and Schedule Management
We address the problem of coordinating the plans and schedules for a team of agents in an uncertain and dynamic environment. Bounded rationality, bounded communication, subjectivi...
Rajiv T. Maheswaran, Pedro A. Szekely
FLAIRS
2007
15 years 8 months ago
Dynamic DDN Construction for Lightweight Planning Architectures
POMDPs are a popular framework for representing decision making problems that contain uncertainty. The high computational complexity of finding exact solutions to POMDPs has spaw...
William H. Turkett
AISB
2008
Springer
15 years 8 months ago
A Modelling Framework for Functional Imagination
Imagination is generally regarded as a very powerful and advanced cognitive ability. In this paper we propose a modelling framework for what we call functional imagination: the ab...
Hugo Gravato Marques, Owen Holland, Richard Newcom...
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