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AAAI
2000
15 years 8 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
AAAI
2000
15 years 8 months ago
Restricted Bayes Optimal Classifiers
We introduce the notion of restricted Bayes optimal classifiers. These classifiers attempt to combine the flexibility of the generative approach to classification with the high ac...
Simon Tong, Daphne Koller
AAAI
2000
15 years 8 months ago
Self-Supervised Learning for Visual Tracking and Recognition of Human Hand
Due to the large variation and richness of visual inputs, statistical learning gets more and more concerned in the practice of visual processing such as visual tracking and recogn...
Ying Wu, Thomas S. Huang
AAAI
2000
15 years 8 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
AAAI
1997
15 years 8 months ago
The "Inverse Hollywood Problem": From Video to Scripts and Storyboards via Causal Analysis
We address the problem of visually detecting causal events and tting them together into a coherent story of the action witnessed by the camera. We show that this can be done by re...
Matthew Brand
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