We present black-box techniques for learning how to interleave the execution of multiple heuristics in order to improve average-case performance. In our model, a user is given a s...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...
The authors present TWIG, a visually grounded wordlearning system that uses its existing knowledge of vocabulary, grammar, and action schemas to help it learn the meanings of new ...
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Recent advances in classical planning have used the SAS+ formalism, and several effective heuristics have been developed based on the SAS+ formalism. Comparing to the traditional ...
A natural representation of data is given by the parameters which generated the data. If the space of parameters is continuous, then we can regard it as a manifold. In practice, w...