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IVA
2009
Springer
16 years 1 months ago
Evaluating Emotive Character Animations Created with Procedural Animation
Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-L...
IVA
2009
Springer
16 years 1 months ago
Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning
Abstract. Several challenges remain in the effort to build software capable of conducting realtime dialogue with people. Part of the problem has been a lack of realtime flexibili...
Gudny Ragna Jonsdottir, Kristinn R. Thóriss...
PRIMA
2009
Springer
16 years 1 months ago
Recursive Adaptation of Stepsize Parameter for Non-stationary Environments
In this article, we propose a method to adapt stepsize parameters used in reinforcement learning for dynamic environments. In general reinforcement learning situations, a stepsize...
Itsuki Noda
SARA
2009
Springer
16 years 1 months ago
A Practical Use of Imperfect Recall
Perfect recall is the common and natural assumption that an agent never forgets. As a consequence, the agent can always condition its choice of action on any prior observations. I...
Kevin Waugh, Martin Zinkevich, Michael Johanson, M...
IAT
2008
IEEE
16 years 1 months ago
Beyond Quasi-linear Utility: Strategy/False-Name-Proof Multi-unit Auction Protocols
We develop strategy/false-name-proof multi-unit auction protocols for non-quasi-linear utilities. One almost universal assumption in auction theory literature is that each bidder ...
Yuko Sakurai, Yasumasa Saito, Atsushi Iwasaki, Mak...
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