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AIIDE
2007
15 years 9 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AIPS
2007
15 years 9 months ago
Using Adaptive Priority Weighting to Direct Search in Probabilistic Scheduling
Many scheduling problems reside in uncertain and dynamic environments – tasks have a nonzero probability of failure and may need to be rescheduled. In these cases, an optimized ...
Andrew M. Sutton, Adele E. Howe, L. Darrell Whitle...
AIPS
2008
15 years 9 months ago
Fast Dynamic Scheduling of Disjunctive Temporal Constraint Networks through Incremental Compilation
Autonomous systems operating in real-world environments must plan, schedule, and execute missions while robustly adapting to uncertainty and disturbance. One way to mitigate the e...
Julie A. Shah, Brian C. Williams
FLAIRS
2008
15 years 9 months ago
Towards Verification of Storyboards
Storyboards are commonly known as rows of pictures, which exemplarily sketch scenes in performing arts. The rows specify the sequence of scenes. The scenes themselves are illustra...
Rainer Knauf, Horst Duesel
ATAL
2008
Springer
15 years 8 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
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