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EDUTAINMENT
2008
Springer
15 years 8 months ago
Teaching Machine Learning to Design Students
Machine learning is a key technology to design and create intelligent systems, products, and related services. Like many other design departments, we are faced with the challenge t...
Bram van der Vlist, Rick van de Westelaken, Christ...
AAAI
2010
15 years 8 months ago
Facilitating the Evaluation of Automated Negotiators using Peer Designed Agents
Computer agents are increasingly deployed in settings in which they make decisions with people, such as electronic commerce, collaborative interfaces, and cognitive assistants. Ho...
Raz Lin, Sarit Kraus, Yinon Oshrat, Ya'akov (Kobi)...
AAAI
2010
15 years 8 months ago
Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search
Perfect Information Monte Carlo (PIMC) search is a practical technique for playing imperfect information games that are too large to be optimally solved. Although PIMC search has ...
Jeffrey Richard Long, Nathan R. Sturtevant, Michae...
AAAI
2010
15 years 8 months ago
Security Games with Arbitrary Schedules: A Branch and Price Approach
Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms use...
Manish Jain, Erim Kardes, Christopher Kiekintveld,...
168
Voted
AAAI
2006
15 years 8 months ago
A Platform to Evaluate the Technology for Service Discovery in the Semantic Web
Since the description of the Semantic Web paradigm in 2001, technology has been proposed to allow its deployment and use. However, there is not yet any large and widely deployed s...
Cécile Aberg, Johan Aberg, Patrick Lambrix,...