We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
This paper investigates the potential usefulness of viewing the system of human, robot, and environment as an “information pipeline” from environment to user and back again. I...
We apply evolutionary computation to calibrate the parameters of a morphogenesis model of Drosophila early development. The model aims to describe the establishment of the steady g...
Modelling the geometry of organic forms using traditional CAD or animation tools is often difficult and tedious. Different models of morphogenesis have been successfully applied t...
Many complex, real world phenomena are difficult to study directly using controlled experiments. Instead, the use of computer simulations has become commonplace as a feasible alte...