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AAAI
2006
15 years 8 months ago
Anytime Induction of Decision Trees: An Iterative Improvement Approach
Most existing decision tree inducers are very fast due to their greedy approach. In many real-life applications, however, we are willing to allocate more time to get better decisi...
Saher Esmeir, Shaul Markovitch
AAAI
2004
15 years 8 months ago
Self-Organizing Visual Maps
This paper deals with automatically learning the spatial distribution of a set of images. That is, given a sequence of images acquired from well-separated locations, how can they ...
Robert Sim, Gregory Dudek
AAAI
2006
15 years 8 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
2006
15 years 8 months ago
Trust Representation and Aggregation in a Distributed Agent System
This paper considers a distributed system of software agents who cooperate in helping their users to find services, provided by different agents. The agents need to ensure that th...
Yonghong Wang, Munindar P. Singh
AAAI
2006
15 years 8 months ago
Sample-Efficient Evolutionary Function Approximation for Reinforcement Learning
Reinforcement learning problems are commonly tackled with temporal difference methods, which attempt to estimate the agent's optimal value function. In most real-world proble...
Shimon Whiteson, Peter Stone