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FLAIRS
2004
15 years 8 months ago
Prototype Based Classifier Design with Pruning
An algorithm is proposed to prune the prototype vectors (prototype selection) used in a nearest neighbor classifier so that a compact classifier can be obtained with similar or ev...
Jiang Li, Michael T. Manry, Changhua Yu
AIIDE
2009
15 years 7 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
AIIDE
2009
15 years 7 months ago
BehaviorShop: An Intuitive Interface for Interactive Character Design
Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
MDAI
2009
Springer
15 years 11 months ago
Comparison of Data Structures for Computing Formal Concepts
Presented is preliminary study of the role of data structures in algorithms for formal concept analysis. Studied is performance of selected algorithms in dependence on chosen data ...
Petr Krajca, Vilém Vychodil
CCIA
2005
Springer
16 years 1 days ago
Integrating information sources for recommender systems
This paper presents a Multi-agent System and a Methodology to select and to integrate heterogenous and distributed information sources to make recommendations. A set of intrinsic c...
Silvana Aciar, Josefina López Herrera, Jose...