An algorithm is proposed to prune the prototype vectors (prototype selection) used in a nearest neighbor classifier so that a compact classifier can be obtained with similar or ev...
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
Presented is preliminary study of the role of data structures in algorithms for formal concept analysis. Studied is performance of selected algorithms in dependence on chosen data ...
This paper presents a Multi-agent System and a Methodology to select and to integrate heterogenous and distributed information sources to make recommendations. A set of intrinsic c...