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AAAI
1998
15 years 8 months ago
Recommendation as Classification: Using Social and Content-Based Information in Recommendation
Recommendationsystems makesuggestions about artifacts to a user. For instance, they maypredict whether a user wouldbe interested in seeing a particular movie. Social recomendation...
Chumki Basu, Haym Hirsh, William W. Cohen
AAAI
1998
15 years 8 months ago
Finding Optimal Strategies for Imperfect Information Games
Weexaminethree heuristic algorithms for gameswith imperfect information: Monte-carlo sampling, and two newalgorithms wecall vector minimaxingand payoffreduction minimaxing. Wecomp...
Ian Frank, David A. Basin, Hitoshi Matsubara
AAAI
2008
15 years 8 months ago
Personalized Reasoner Based on Belief Strengths of Information Sources
Traditionally, only “individual-independent” facts are inputted to a reasoner. The reasoner will produce the same answer to the same question, regardless of who the questioner...
Shu-Bin Cai, Zhong Ming, Shi-xian Li
ATAL
2010
Springer
15 years 8 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
AGI
2011
14 years 10 months ago
Information, Utility and Bounded Rationality
Abstract. Perfectly rational decision-makers maximize expected utility, but crucially ignore the resource costs incurred when determining optimal actions. Here we employ an axiomat...
Daniel Alexander Ortega, Pedro Alejandro Braun