Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Embodied Conversational Agents (ECAs) are life-like computer generated characters that interact with human users in face-to-face multi-modal conversations. ECA systems are general...
Hung-Hsuan Huang, Toyoaki Nishida, Aleksandra Cere...
Equivalency clauses (Xors or modulo 2 arithmetics) represent a common structure in the SAT-encoding of many hard real-world problems and constitute a major obstacle to DavisPutnam...
While context-awareness has been found to be effective for decision support in complex domains, most of such decision support systems are hard-coded, incurring significant develop...
The purpose of this work is the creation of a description of objects in the peripersonal space of a subject that includes two kinds of concepts, related to on-line, action-related ...