Abstract. We present a method for learning characteristic motion patterns of mobile agents. The method works on two levels. On the first level, it uses the expectation-maximization...
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
We consider problems where several individuals each need to make a yes/no choice regarding a number of issues and these choices then need to be aggregated into a collective choice...
This paper summarizes the annotation of fine-grained entailment relationships in the context of student answers to science assessment questions. We annotated a corpus of 15,357 an...
Rodney D. Nielsen, Wayne Ward, James Martin, Marth...
We present an efficient approach to adding soft constraints, in the form of preferences, to Disjunctive Temporal Problems (DTPs) and their subclass Temporal Constraint Satisfactio...