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2010
Springer
16 years 1 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
ATAL
2009
Springer
16 years 1 months ago
A model for integrating dialogue and the execution of joint plans
Coming up with a plan for a team that operates in a non-deterministic environment is a complex process, and the problem is further complicated by the need for team members to comm...
Yuqing Tang, Timothy J. Norman, Simon Parsons
ATAL
2009
Springer
16 years 1 months ago
MASQ: towards an integral approach to interaction
In this paper we describe MASQ (Multi-Agent Systems based on Quadrants), a model that defines four perspectives over an agent-based interaction according to two axes: internal/ex...
Tiberiu Stratulat, Jacques Ferber, John Tranier
SELMAS
2005
Springer
16 years 18 days ago
Improving Flexibility and Robustness in Agent Interactions: Extending Prometheus with Hermes
Abstract. A crucial part of multi-agent system design is the design of agent interactions. Traditional approaches to designing agent interaction use interaction protocols, which fo...
Christopher Cheong, Michael Winikoff
EDM
2010
140views Data Mining» more  EDM 2010»
15 years 8 months ago
Assessing Reviewer's Performance Based on Mining Problem Localization in Peer-Review Data
Current peer-review software lacks intelligence for responding to students' reviewing performance. As an example of an additional intelligent assessment component to such soft...
Wenting Xiong, Diane J. Litman, Christian D. Schun...