Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Coming up with a plan for a team that operates in a non-deterministic environment is a complex process, and the problem is further complicated by the need for team members to comm...
In this paper we describe MASQ (Multi-Agent Systems based on Quadrants), a model that defines four perspectives over an agent-based interaction according to two axes: internal/ex...
Abstract. A crucial part of multi-agent system design is the design of agent interactions. Traditional approaches to designing agent interaction use interaction protocols, which fo...
Current peer-review software lacks intelligence for responding to students' reviewing performance. As an example of an additional intelligent assessment component to such soft...
Wenting Xiong, Diane J. Litman, Christian D. Schun...