The thinking process for playing chess by computer is significantly different from that used by humans. Although computer hardware and software have evolved considerably, computer...
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Over the past several decades, psycholinguists have gained countless insights into the process of child language acquisition. Can these findings be used for the development of lang...
In this paper we propose a novel approach to represent coalitional games, called a Coalition-Flow Network (CF-NET), that builds upon a generalization of the network flow literature...
Talal Rahwan, Tomasz P. Michalak, Madalina Croitor...
Abstract. This paper presents a high level dynamic task allocation algorithm that is inspired by the biological development process and the immune system. For a microprocessor (µP...
Yang Liu, Jon Timmis, Omer Qadir, Gianluca Tempest...