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AAAI
1997
15 years 8 months ago
From MiniMax to Manhattan
The thinking process for playing chess by computer is significantly different from that used by humans. Although computer hardware and software have evolved considerably, computer...
T. Anthony Marsland, Yngvi Björnsson
AIIDE
2009
15 years 8 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
ECAI
2010
Springer
15 years 8 months ago
Acquisition of Grammar in Autonomous Artificial Systems
Over the past several decades, psycholinguists have gained countless insights into the process of child language acquisition. Can these findings be used for the development of lang...
Kateryna Gerasymova, Michael Spranger
ECAI
2010
Springer
15 years 7 months ago
A Network Flow Approach to Coalitional Games
In this paper we propose a novel approach to represent coalitional games, called a Coalition-Flow Network (CF-NET), that builds upon a generalization of the network flow literature...
Talal Rahwan, Tomasz P. Michalak, Madalina Croitor...
ICARIS
2010
Springer
15 years 5 months ago
A Developmental and Immune-Inspired Dynamic Task Allocation Algorithm for Microprocessor Array Systems
Abstract. This paper presents a high level dynamic task allocation algorithm that is inspired by the biological development process and the immune system. For a microprocessor (µP...
Yang Liu, Jon Timmis, Omer Qadir, Gianluca Tempest...