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AIIDE
2007
15 years 9 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AIPS
2007
15 years 9 months ago
Learning to Plan Using Harmonic Analysis of Diffusion Models
This paper summarizes research on a new emerging framework for learning to plan using the Markov decision process model (MDP). In this paradigm, two approaches to learning to plan...
Sridhar Mahadevan, Sarah Osentoski, Jeffrey Johns,...
AIPS
2008
15 years 9 months ago
Stochastic Enforced Hill-Climbing
Enforced hill-climbing is an effective deterministic hillclimbing technique that deals with local optima using breadth-first search (a process called "basin flooding"). ...
Jia-Hong Wu, Rajesh Kalyanam, Robert Givan
ATAL
2008
Springer
15 years 8 months ago
Multi agent based simulation of transport chains
An agent-based tool for micro-level simulation of transport chains (TAPAS) is described. It is more powerful than traditional approaches as it is able to capture the interactions ...
Paul Davidsson, Johan Holmgren, Jan A. Persson, Li...
CP
2008
Springer
15 years 8 months ago
Elicitation Strategies for Fuzzy Constraint Problems with Missing Preferences: Algorithms and Experimental Studies
Fuzzy constraints are a popular approach to handle preferences and over-constrained problems in scenarios where one needs to be cautious, such as in medical or space applications. ...
Mirco Gelain, Maria Silvia Pini, Francesca Rossi, ...
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