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AI
2002
Springer
15 years 6 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
AI
2010
Springer
15 years 4 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
ICTAI
2010
IEEE
15 years 4 months ago
PKOPT: Faster k-Optimal Solution for DCOP by Improving Group Selection Strategy
A significant body of work in multiagent systems over more than two decades has focused on multi-agent coordination (1). Many challenges in multi-agent coordination can be modeled ...
Elnaz Bigdeli, Maryam Rahmaninia, Mohsen Afsharchi
ALGORITHMICA
2011
15 years 1 months ago
All-Pairs Bottleneck Paths in Vertex Weighted Graphs
Let G = (V, E, w) be a directed graph, where w : V → R is an arbitrary weight function defined on its vertices. The bottleneck weight, or the capacity, of a path is the smalles...
Asaf Shapira, Raphael Yuster, Uri Zwick
AAAI
2012
13 years 8 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...