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SIGGRAPH
1996
ACM
15 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
CG
2005
Springer
15 years 6 months ago
Video Paintbox: The fine art of video painting
We present the Video Paintbox; a novel system capable of transforming video into stylised animations. Our system solves the problem of temporally coherent painting for a wide clas...
John P. Collomosse, Peter M. Hall
CSEE
2009
Springer
16 years 20 days ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...
CA
2003
IEEE
15 years 11 months ago
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
Scott A. King, Alistair Knott, Brendan McCane
MSE
2005
IEEE
118views Hardware» more  MSE 2005»
15 years 11 months ago
Use of a Soft-Core Processor in a Hardware/Software Codesign Laboratory
This paper describes our experience to date and current plans for a senior-level microelectronics laboratory course on hardware/software codesign. The course utilizes an open-sour...
Roger D. Chamberlain, John W. Lockwood, Saurabh Ga...