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TAL
2004
Springer
16 years 28 days ago
Automatic Acquisition of Transfer Rules from Translation Examples
In our research, we have developed a transfer-based machine translation architecture for the translation from Japanese into German. One main feature of the system is the fully auto...
Werner Winiwarter
ICANN
2009
Springer
16 years 5 days ago
Scalable Neural Networks for Board Games
Learning to solve small instances of a problem should help in solving large instances. Unfortunately, most neural network architectures do not exhibit this form of scalability. Our...
Tom Schaul, Jürgen Schmidhuber
IPPS
1998
IEEE
15 years 12 months ago
Using the BSP Cost Model to Optimise Parallel Neural Network Training
We derive cost formulae for three di erent parallelisation techniques for training supervised networks. These formulae are parameterised by properties of the target computer archit...
R. O. Rogers, David B. Skillicorn
AIIDE
2007
15 years 10 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
ESANN
2008
15 years 9 months ago
An emphasized target smoothing procedure to improve MLP classifiers performance
Standard learning procedures are better fitted to estimation than to classification problems, and focusing the training on appropriate samples provides performance advantages in cl...
Soufiane El Jelali, Abdelouahid Lyhyaoui, An&iacut...