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ATAL
2008
Springer
15 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
NIPS
1993
15 years 9 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
ICML
2010
IEEE
15 years 8 months ago
Learning Fast Approximations of Sparse Coding
In Sparse Coding (SC), input vectors are reconstructed using a sparse linear combination of basis vectors. SC has become a popular method for extracting features from data. For a ...
Karol Gregor, Yann LeCun
TNN
1998
146views more  TNN 1998»
15 years 7 months ago
Fuzzy lattice neural network (FLNN): a hybrid model for learning
— This paper proposes two hierarchical schemes for learning, one for clustering and the other for classification problems. Both schemes can be implemented on a fuzzy lattice neu...
Vassilios Petridis, Vassilis G. Kaburlasos
COGSR
2011
105views more  COGSR 2011»
15 years 2 months ago
Inductive rule learning on the knowledge level
We present an application of the analytical inductive programming system Igor to learning sets of recursive rules from positive experience. We propose that this approach can be us...
Ute Schmid, Emanuel Kitzelmann