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FPLAY
2008
15 years 8 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
HASE
2008
IEEE
15 years 7 months ago
Aiding Modular Design and Verification of Safety-Critical Time-Triggered Systems by Use of Executable Formal Specifications
Designing safety-critical systems is a complex process, and especially when the design is carried out at different f abstraction where the correctness of the design at one level i...
Kohei Sakurai, Péter Bokor, Neeraj Suri
ACCV
2006
Springer
15 years 10 months ago
Gesture Recognition Using Quadratic Curves
Abstract. This paper presents a novel method for human gesture recognition based on quadratic curves. Firstly, face and hands in the images are extracted by skin color and their ce...
Qiulei Dong, Yihong Wu, Zhanyi Hu
VISUALIZATION
1999
IEEE
15 years 11 months ago
Multi-Projector Displays Using Camera-Based Registration
Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...
SAC
2010
ACM
16 years 1 months ago
Extraction of component-environment interaction model using state space traversal
Scalability of software engineering methods can be improved by application of the methods to individual components instead of complete systems. This is, however, possible only if ...
Pavel Parizek, Nodir Yuldashev