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WSCG
2003
139views more  WSCG 2003»
15 years 7 months ago
Online Accelerated Rendering of Visual Hulls in Real Scenes
This paper presents an online system which is capable of reconstructing and rendering dynamic objects in real scenes. We reconstruct visual hulls of the objects by using a shape-f...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
TROB
2008
106views more  TROB 2008»
15 years 5 months ago
Discovering Higher Level Structure in Visual SLAM
We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolate...
Andrew P. Gee, Denis Chekhlov, Andrew Calway, Walt...
VISUALIZATION
1999
IEEE
15 years 10 months ago
Hierarchical Parallel Coordinates for Exploration of Large Datasets
Our ability to accumulate large, complex (multivariate) data sets has far exceeded our ability to effectively process them in search of patterns, anomalies, and other interesting ...
Ying-Huey Fua, Matthew O. Ward, Elke A. Rundenstei...
SIGKDD
2002
83views more  SIGKDD 2002»
15 years 6 months ago
Towards Effective and Interpretable Data Mining by Visual Interaction
The primary aim of most data mining algorithms is to facilitate the discovery of concise and interpretable information from large amounts of data. However, many of the current for...
Charu C. Aggarwal
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 11 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr