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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 15 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
INFOCOM
2005
IEEE
16 years 3 days ago
Joint optimal scheduling and routing for maximum network throughput
— In this paper we consider packet networks loaded by admissible traffic patterns, i.e. by traffic patterns that, if optimally routed, do not overload network resources. In the...
Emilio Leonardi, Marco Mellia, Marco Ajmone Marsan...
ICAIL
2005
ACM
16 years 3 days ago
Effective Document Clustering for Large Heterogeneous Law Firm Collections
Computational resources for research in legal environments have historically implied remote access to large databases of legal documents such as case law, statutes, law reviews an...
Jack G. Conrad, Khalid Al-Kofahi, Ying Zhao, Georg...
ATAL
2005
Springer
16 years 2 days ago
Coordinating multiple rovers with interdependent science objectives
This paper describes an integrated system for coordinating multiple rover behavior with the overall goal of collecting planetary surface data. The MISUS system combines techniques...
Tara A. Estlin, Daniel M. Gaines, Forest Fisher, R...
MHCI
2005
Springer
16 years 21 hour ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci