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DIGRA
2005
Springer
16 years 2 days ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis
CSCW
2004
ACM
15 years 12 months ago
Digital backchannels in shared physical spaces: attention, intention and contention
There are a variety of digital tools for enabling people who are separated by time and space to communicate and collaborate on shared interests and tasks. The widespread use of so...
Joseph F. McCarthy, Danah Boyd, Elizabeth F. Churc...
IUI
2004
ACM
15 years 12 months ago
Designing example-critiquing interaction
In many practical scenarios, users are faced with the problem of choosing the most preferred outcome from a large set of possibilities. As people are unable to sift through them m...
Boi Faltings, Pearl Pu, Marc Torrens, Paolo Viappi...
CA
2003
IEEE
15 years 12 months ago
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understand...
Douglas W. Cunningham, Martin Breidt, Mario Kleine...
ITCC
2003
IEEE
15 years 11 months ago
OnQ: An Authoring Tool for Dynamic Online Surveys
Internet growth and activity has been increasing almost exponentially over the last decade. Today, millions of people all over the world use the Internet for a variety of activiti...
Roy P. Pargas, James C. Witte, Laura Brand, Cather...