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MM
2010
ACM
146views Multimedia» more  MM 2010»
15 years 6 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan
IWDC
2004
Springer
153views Communications» more  IWDC 2004»
15 years 12 months ago
APPLE: A Novel P2P Based e-Learning Environment
With the rapid development of information technology, dramatic changes have been taken place in the fundamental ways that people acquire and disseminate knowledge. Various e-Learni...
Hai Jin, Zuoning Yin, Xudong Yang, Fucheng Wang, J...
CACM
2011
134views more  CACM 2011»
14 years 10 months ago
Brain-computer interfaces for communication and control
For many years people have speculated that electroencephalographic activity or other electrophysiological measures of brain function might provide a new non-muscular channel for s...
Dennis J. McFarland, Jonathan R. Wolpaw
ALT
2006
Springer
16 years 3 months ago
e-Science and the Semantic Web: A Symbiotic Relationship
e-Science is scientific investigation performed through distributed global collaborations between scientists and their resources, and the computing infrastructure that enables this...
Carole A. Goble, Óscar Corcho, Pinar Alper,...
ACMACE
2006
ACM
16 years 15 days ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...