— We study a simple algorithm inspired by the Brazil nut effect for achieving segregation in a swarm of mobile robots. The algorithm lets each robot mimic a particle of a certain...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
This paper discusses the need for both a series of electronic tools and procedural changes to the evidence collection process to accommodate the possibilities of wireless technolo...
Evaluating available bandwidth estimation methods requires a malleable MAC protocol implementation, precise MAC layer packet timing measurements, and the ability to create control...
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...