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GAMESEC
2011
287views Game Theory» more  GAMESEC 2011»
14 years 6 months ago
Collaborative Location Privacy with Rational Users
Recent smartphones incorporate embedded GPS devices that enable users to obtain geographic information about their surroundings by providing a location-based service (LBS) with the...
Francisco Santos, Mathias Humbert, Reza Shokri, Je...
ICDCS
2012
IEEE
13 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
CHI
2004
ACM
16 years 7 months ago
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
We present a new interaction technique to simulate textures in desktop applications without a haptic interface. The proposed technique consists in modifying the motion of the curs...
Anatole Lécuyer, Jean-Marie Burkhardt, Laur...
FDG
2009
ACM
16 years 1 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
ICRA
2007
IEEE
139views Robotics» more  ICRA 2007»
16 years 27 days ago
Multi-Robot Formations based on the Queue-Formation Scheme with Limited Communications
— In this paper, we investigate the operation of the Queue-formation structure (or Q-structure) in multi-robot teams with limited communications. Information flow is divided int...
Cheng-Heng Fua, Shuzhi Sam Ge, Khac Duc Do, Khiang...