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CHI
2006
ACM
16 years 6 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2006
ACM
16 years 6 months ago
UNIFORM: automatically generating consistent remote control user interfaces
A problem with many of today's appliance interfaces is that they are inconsistent. For example, the procedure for setting the time on alarm clocks and VCRs differs, even amon...
Jeffrey Nichols, Brad A. Myers, Brandon Rothrock
CHI
2005
ACM
16 years 6 months ago
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
As driver distraction from in-vehicle devices increasingly becomes a concern on our roadways, researchers have searched for better scientific understanding of distraction along wi...
Dario D. Salvucci, Mark Zuber, Ekaterina Beregovai...
CHI
2005
ACM
16 years 6 months ago
Listening in: practices surrounding iTunes music sharing
This paper presents a descriptive account of the social practices surrounding the iTunes music sharing of 13 participants in one organizational setting. Specifically, we character...
Amy Voida, Rebecca E. Grinter, Nicolas Ducheneaut,...
CHI
2005
ACM
16 years 6 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron