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INFOCOM
1995
IEEE
15 years 10 months ago
The Use of Communications Networks to Increase Personal Privacy
CommunicationsNetworks can separate as well asjoin iMormation. This ability can be used to increase personal privacy in an environment where advances in technology makes it possib...
Nicholas F. Maxemchuk, Steven H. Low
AAAI
2007
15 years 9 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
WSC
2007
15 years 9 months ago
Modeling and simulation of group behavior in e-government implementation
This study proposes a multi-agent modeling and simulation approach using EGGBM (E-Government Group Behavior Model) to research complex group behavior in Egovernment implementation...
Jiang Wu, Bin Hu
BCSHCI
2008
15 years 8 months ago
Designing a head-up game for children
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this co...
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti...
129
Voted
BCSHCI
2008
15 years 8 months ago
Ubiquitous healthcare: do we want it?
In this paper we describe the development and test of a futuristic health scenario that allows the seamless exchange of sensitive personal data. The scenario was used to elicit us...
Linda Little, Pamela Briggs