In this chapter, we define and propose countermeasures for a category of computer security exploits which we call "cognitive hacking." Cognitive hacking refers to a comp...
We present an asymmetric watermarking method for copyright protection that uses different matrix operations to embed and extract a watermark. It allows for the public release of a...
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
In a multi-user, real-time, and situation-based learning environment, the availability of enough and appropriate situations is crucial for success. In order to improve effectivenes...
In this paper we present an approach to the computer understanding of diagrams and show how it can be successfully applied to the automatic marking (grading) of student attempts a...