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GI
2004
Springer
16 years 5 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
SIGMETRICS
2003
ACM
136views Hardware» more  SIGMETRICS 2003»
16 years 1 days ago
Internet intrusions: global characteristics and prevalence
Network intrusions have been a fact of life in the Internet for many years. However, as is the case with many other types of Internet-wide phenomena, gaining insight into the glob...
Vinod Yegneswaran, Paul Barford, Johannes Ullrich
EUROPAR
2003
Springer
16 years 22 hour ago
RECSY - A High Performance Library for Sylvester-Type Matrix Equations
In this presentation, we give an overview of research activities at the Department of Computing Science, Ume˚a University with focus on Scientific, Parallel and High-Performance...
Isak Jonsson, Bo Kågström
CHI
2010
ACM
15 years 12 months ago
The NICE discussion room: integrating paper and digital media to support co-located group meetings
Current technological solutions that enable content creation and sharing during group discussion meetings are often cumbersome to use, and are commonly abandoned for traditional p...
Michael Haller, Jakob Leitner, Thomas Seifried, Ja...
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 11 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
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